![]() The player generally has no direct control over individual agents inside the game world - thus their role, depending on the scope of the game, tends to be labelled something ranging from "business owner" or "mayor" to "president" or even "god". Traditionally, a simulation game places the player in a managerial role over some set of resources, with which they are charged to build or do something - the game might set some criteria for a "win" state, but this is far from compulsory the player can generally build/do whatever they want and measure their own success by whatever metrics seem best to them (so long as he doesn't trigger a "lose" state through long-term mismanagement, whether accidental or deliberate). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |